Skate and Meditate
The line up of teams included notables Team Team, Team Omelette, Boils n’Warts, D.H.S.S. (Dundee Hardcore Skate Squad), Team Manic (England/Scotland), Factory Sensibles, and Angel Lights (A & B). The street and ramp team competitions were to be on Saturday, with the individual over and under 16 street and ramp events on Sunday — but this was a ‘fun comp’, so things changed and happened (which you missed cause other things were going on) without warning. Under the circumstances it was the best way of letting it run: people just want to skate, so let them get on with it.
The scene on the ramp was giving strong indications of what could be expected: a gnarly snake session was taking place, the platforms were diving-board city, and hefty bags of tricks were being thrown around. But a small change started to take place as the members of Team Team began to ascend the many transitions. High on their domination of the previous evening’s session, they began to assault the ramp in a style seldom seen: dropping into the ramp and carving around it with determination, speed and aggression.
The event began and things got going pretty quickly. Each skater was to have two 45 second runs, but half way through this was scrapped because of the time factor and the limited interest sustaining potential of some skaters. So one 1 minute run became the new order of the day.
Team Manic were fielding several teams. Barney, Gooey, Wingey and Thingey were loud and fairly obnoxious as per usual. Russ Spencely and Milly gave the Manic ones some clout in the trick department, along with Dodds skating for Manic Scotland — they gleamed. Factory Sensibles were a local bunch: they knew the ramp well so their skating guided them forward smoothly.
Next was the team street event. A few teams had begun to disappear: some had only come to take part in the ramp events, others were tired and left in search of food. The street area was fairly large, containing the usual selection of obstacles: car with jump ramps, rock’n’roll slider, high quarter pipe, fun-box with hand-rail, wall ride and a fun-box with coping. As the majority of the skaters were young (under 16) and knew each other, the competition side of it was based on that rivalry rather than all out ‘winning ‘. D.H.S.S. and Factory Sensibles provided the local sides while Boils’n’ Warts and Angel Lights (A & B) provided some visiting talent.
The standard of skating varied immensely: there would be a fairly arid period when nothing particularly outstanding happened, then suddenly someone would rip half the objects apart. Once this event was over most everyone headed off to their homes, except those staying the night at the factory. Gradually the place turned into some strange futuristic film set, with sleeping bag clad figures leering out of a suddenly eerie street course as things seemed to quieten down.
THE EVENING SESSION
Most people had left and were comfortably sitting in their homes watching the visual Valium of Saturday night TV, but while they were home Bod, Lee Ralph, Jamie Blair, Chimp, Davie, Stanners, and Bob turned up at Barclay’s. After consuming tea and organic food they arrived at the ramp late in the evening. The ramp had quietened down to about the level of a hectic pre-comp snake session — morgue-like compared to the rest of the weekend. The mob descended upon the ramp…
Not all of them had skated the ramp before, so a mild session began to emerge. Team Team were in there: they’d skated it skated already, so they began to use the whole ramp whenever possible, pushing fast long 50/50s, and traversing the ramp as much as possible. All the while Rocker and Wingey were skating the ramp back to back, trick to trick, but gradually they opted out of that kind of session.
A metamorphosis was taking place, headed by Lee Ralph sporting his customary DMs and new Mohican. All this ramp — 28 feet of it — began to inspire Davie, Chimp, Stanners and company quite severely: gradually they started to ignored specific parts of the ramp, like the coping, at times. Instead it became of importance to go as fast as possible from side to side, end to end, throwing in a fast Grind, 50/50 at speed, or an Ollie over the channel. Basically just carving, hitting coping as an outlet for speed — how fast and how long can you do a frontside 50/50? Slam and find out. Slams were not looked upon in any other light than proof the person had been going for it, and therefore deserved both the slam and respect for it. The harder the slam, the louder the cheers egging on the posessed skater.
History of Skateboarding (UK): Vintage R.a.D Magazine Official Archive
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